Thanks guys! I agree Ben Neal's steamers still look great and fit in well with the newest versions of Trainz.
Here's a local traveling north crossing Dillion Creek in Henry County, Missouri. Looks like the conductor is enjoying the scenery.
Hit those tank cars hard. Seriously, man. That is just too crazy! I'm amazed at all the realism and the ability to fly the camera around. Wow.
Thanks Charlie. No this is still my Highline route in TS2010. I haven't purchased TANE yet but I will. Eventually I want to move my Highline route over to TANE. There will some assets to replace or update but eventually it will be available for TANE.
Just curious if you thought about offering to sell a copy of this simulation??? I'm not interested in getting into V-Scale but sure would be nice to see it the old hi-line again. Roger
To run my Highline route you would need one of the Trainz games. Preferably one of the later versions TS2012 or the new TANE. The route would then be installed as a asset to the Trainz version you have. Reality is I'm still a couple of years away from completion. It really is time consuming. Somewhat like real scale modeling. Every clump of grass, tree, person, bush, animal, fence post, road, rock, sign, pole, structure, etc. is placed separately on the route for the entire 100 miles. Not to mention researching where all these structures were located in the 1950's. With the help of others we've built detailed assets / structures that are unique to the Highline. These are all available for free download on the DLS or Dowload Station. With everyone's help it's been a blast and I'm looking forward to completing it. Hope that makes sense...
This is Frisco local #54 making moves to pick up additional rolling stock in Bolivar, Mo. Train #54 will end up in Clinton, Mo at 12:45 to interchange with the MKT (Missouri Kansas Texas) Railroad. A bit of a long video... about 25 minutes but it's real time. Hey we're Frisco fans. Time flies when you're having fun!
Very nice video! Did you add all the detail like extra rails and various debris and all the structures.
Thank you Jim! Yes. Including every clump of grass, structure, ground texture, track, tree, shrub, sign, etc. It started with a completely empty and flat grid. Kind of like a large piece of plywood. Some of the early screenshots in this thread show the beginning and my progress.
Nice work, I liked the moves, it would have been cool watching them swapping cars in spots as well. One comment, the engineer would have accelerated and then drifted the locomotive up to couple, with brake applications, so that the coupling speed would have been lower and smoother. As a model operator using the excellent Soundtraxx Braking Function in their decoders, it is possible to duplicate the action in the modeling world.
Thank you. I appreciate that. More fine tuned coupling can be achieved using the "cab" mode in Trainz. This gives the user access to all the prototypical controls and functions like a real locomotive. I prefer using AI (artificial intelligence) mode. The user gives each engineer commands like a dispatcher then just set back and watch the action. In this mode coupling, throttling, braking, and throwing junctions are automatically adusted given my inputs.
Locomotive #697 pushes a couple of Union Pacific boxcars and a home road tanker to the North Clinton yard on a hot summer day.
Nice work. I like the Piggly Wiggly sign and locomotive especially. I have an old Bachmann Spectrum 4-6-0 and this makes me want too install a DCC sound decoder and use it.